Gee, J. P. (2007). What video games have to teach us about learning and literacy (2nd ed.). St. Martin's Griffin.
Explores how video games "get themselves learned and learned well" by players and advocates for the adoption of these learning principles by educators.
Fullerton, T. (2018). Game design workshop: a playcentric approach to creating innovative games (4th edition). CRC Press.
Widely-used game design textbook. Includes exercises, examples, and interviews with professional game designers.
Koster, R. (2013). A theory of fun for game design (2nd ed.). O’Reilly Media.
A short, approachable introduction to the field.
Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.
A scholarly examination of games and play. This is a large book and covers the topic both broadly and in depth.
Sheldon, L. (2020). The multiplayer classroom : designing coursework as a game (2nd ed.). CRC Press.
Written for educators, this book explores how to gamify instruction. Features case studies and explanations of what worked and what didn't.